Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using Windows resources with GDI


Graphics Device Interface (GDI) allows us to do interesting things using bitmaps, icons cursors, and so on. GDI is used as a rendering alternative if we are not implementing any other rendering alternatives such as OpenGL or DirectX.

Getting ready

For this recipe, you will need a Windows machine with a working copy of Visual Studio.

How to do it…

In this recipe, we will find out how easy it is to load resources using the Windows GDI:

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select a Win32 Windows application.

  4. Right-click on Resource files and add a new cursor from the Add Resource subsection.

  5. A resource.h file will automatically be created for you.

  6. Add a source file called Source.cpp and add the following code to it:

    #define WIN32_LEAN_AND_MEAN
    
    #include <windows.h>   // Include all the windows headers.
    #include <windowsx.h>  // Include useful macros.
    #include "resource.h"
    
    #define WINDOW_CLASS_NAME L"WINCLASS1"
    
    
    void GameLoop()
    {
      //One frame...