Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Data race and mutex


Data race conditions are very common in multithreaded applications, but we must avoid such a scenario so that deadlocks do not happen. A mutex helps us to overcome deadlocks. A mutex is a program object that allows multiple program threads to share the same resource, such as file access, but not simultaneously. When a program is started, a mutex is created with a unique name.

Getting ready

For this recipe, you will need a Windows machine and an installed version of Visual Studio.

How to do it…

In this recipe, we will see how easy it is to understand data races and mutexes. Add a source file called Source.cpp and add the following code to it:

#include <thread>
#include <string>
#include <mutex>
#include <iostream>

using namespace std;

std::mutex MU;

void Locomotion(string msg, int id)
{
  std::lock_guard<std::mutex> guard(MU); //RAII
  //MU.lock();
  cout << msg << id << endl;
  //MU.unlock();
}
void InterfaceFunction()
{
...