Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


The following diagram shows the main concepts of OOP (Object-oriented programming). Let us consider that we need to make a car racing game. So, a car is made up of an engine, wheels, chassis, and so on. All these parts can be considered as individual components, which can be used for other cars as well. Similarly, every car's engine can be different and so we can add different functionalities, states, and properties to each individual component.

All this can be achieved through object-oriented programming:

We need to use an object-oriented system in any design that consists of states and behaviors. Let us consider a game like Space Invaders. The game consists of two main characters, the player ship and the enemy. There is also a boss, but that is just an advanced version of the enemy. The player ship can have different states such as alive, idle, moving, attack, and dead. It also has a few behaviors, such as left/right movement, single shoot/burst shoot/missile. Similarly, the...