Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using Windows classes and handles


To write games, we do not need to know a lot about Windows programming. What we need to know is how to open a window, how to process messages, and how to call the main game loop. The first task of a Windows application is to create a window. After the windows is created, we can do various other things, such as processing events and handling callbacks. These events are finally used by the game framework to display sprites on the screen and make them movable and interactive so that we can play a game.

Getting ready

You need to have a working copy of Visual Studio installed on your Windows machine.

How to do it…

In this recipe, we will find out how easy it is to use Windows classes and handles.

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select a Win32 Windows application.

  4. Add a source file called Source.cpp.

  5. Add the following lines of code to it:

       // This only adds the necessary windows files and not all of them
    #define WIN32_LEAN_AND_MEAN
    
    #include <windows...