Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Serializing the packets


Serialization is a key feature to have in a networking system. The process of serialization involves converting a message or data to a format that can be transmitted over the network, and then decoding it. There are a variety of ways to serialize and deserialize data, and it comes down to a matter of personal choice.

Getting ready

You need to have a working Windows machine and Visual Studio. No other requirements are needed.

How to do it…

In this recipe, we will see how easy it is to serialize data. Create a source file and derive it from the serializer class:

using namespace xmls;

class LastUsedDocument: public Serializable
{
public:
  LastUsedDocument();
  xString Name;
  xString Path;
  xInt Size;
};

class DatabaseLogin: public Serializable
{
public:
  DatabaseLogin();
  xString HostName;
  xInt Port;
  xString User;
  xString Password;
};

class SerialisationData: public Serializable
{
public:
  SerialisationData();
  xString Data1;
  xString Data2;
  xString Data3...