Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using divide and conquer algorithms to solve problems


In general, divide and conquer is based on the following idea. The whole problem we want to solve may be too big to understand or solve at once. We break it up into smaller pieces, solve the pieces separately, and combine the separate pieces.

Getting ready

For this recipe, you will need a Windows machine with a working copy of Visual Studio.

How to do it…

In this recipe, we will find out how easy it is to use a greedy algorithm to solve a problem:

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Add a source file called Source.cpp.

  4. Add the following lines of code to it:

    #include <iostream>
    #include <conio.h>
    
    using namespace std;
    
    const int MAX = 10;
    
    class rray
    {
    private:
      int arr[MAX];
      int count;
    public:
      array();
      void add(int num);
      void makeheap(int);
      void heapsort();
      void display();
    };
    array ::array()
    {
      count = 0;
      for (int i = 0; i < MAX; i++)
        arr[MAX] = 0;
    }
    void array ::add(int num)
    {
      if (count < MAX...