Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


Let us consider that we need to work on a project that has many developers. If every developer is working on different source files, one (rather horrible) way to work is to get the newly updated source file in an e-mail or an FTP client and replace it in your project. Now what if the developers, including yourself, are working on the same source file. We can still follow this horrible way and add the parts that we have worked on to the file we received via FTP, but very soon this is going to become very cumbersome and make it almost impossible to work. So we have a system of saving the files to some central repository or distributed repository, and then have the means to update and send the code so that every developer is working with the latest copy. There are various ways to perform this and it is commonly referred to as versioning the code.