Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Understanding the different layers


From a technical point of view, the entire networking model is divided into multiple layers. This model is also referred to as the OSI (Open Systems Interconnection) model. Each layer has a special significance and must be understood properly to be able to interact with other layers of the topology.

Getting ready

To work through this recipe, you will need a machine running Windows.

How to do it…

In this recipe, we will see how easy it is to understand the different layers of the networking topology. Look at the following diagram:

How it works…

To understand the OSI model, we have to look at the model from the bottom of the stack to the top. The layers of the OSI model are:

  • Physical layer: This establishes the actual physical connection to the network. This is defined by whether we are using copper wire or fiber optics. It defines the network topology that is used, ring or bus, and so on. It also defines the transmission mode: whether it is simplex, half duplex...