Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Concurrency in games – creating a thread


The first step of writing multithreaded code is to spawn a thread. At this point, we must note that the application is already running an active thread, the main thread. So when we spawn a thread, there will be two active threads in the application.

Getting ready

To work through this recipe, you will need a machine running Windows and Visual Studio. No other prerequisites are required.

How to do it…

In this recipe, we will see how easy it is to spawn a thread. Add a source file called Source.cpp and add the following code to it:

int ThreadOne()
{
  std::cout << "I am thread 1" << std::endl;
  return 0;
}

int main()
{
  std::thread T1(ThreadOne);

  if (T1.joinable()) // Check if can be joined to the main thread
    T1.join();     // Main thread waits for this to finish

  _getch();
  return 0;
}

How it works…

The first step is to include the header file, thread.h. This gives us access to all the inbuilt libraries that we may need to create our...