Book Image

Godot 4 Game Development Cookbook

By : Jeff Johnson
5 (1)
Book Image

Godot 4 Game Development Cookbook

5 (1)
By: Jeff Johnson

Overview of this book

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
Table of Contents (13 chapters)

What’s new in the Editor Settings dialog

In this recipe, we will look at the differences in the Editors and Text Editors in Editor Settings between Godot 3.x and Godot 4.

How to do it…

To find the Editors and Text Editors in Editor Settings, execute the following steps:

  1. Open a new or any existing project in Godot 4.
  2. In the top-left menu, click Editor, and then click Editor Settings.
  3. On the left, where you see Interface, scroll down to Text Editor.
  4. Click Theme under Text Editor.

Figure 1.13 – Godot 4 Text Editor – Theme

The following screenshot shows what it looked like in Godot 3.x.

Figure 1.14 – Godot 3.x Text Editor – Highlighting

Notice that the Highlighting settings in Godot 3.x are now under Theme in Godot 4.

  1. Scroll down to the next section, called Editors, and click on Panning, which is new to Godot 4.

Figure 1.15 –...