Inside the OnCreate
method, we will set the virtual canvas size and set up the layers and the title screen. Also, we will create the objects that will use the default layers for the game background.
1. Set the virtual canvas size to
800x600
. By setting it, you will make sure that the game canvas will be the same size, no matter what resolution the Xbox 360 runs on.Method OnCreate:Int() SetUpdateRate(60) eng = New engine eng.SetCanvasSize(800,600)
2. Now, load the tile set and store it inside the
atlas
field.atlas = LoadImage("atd_tiles.png")
3. The same goes for the bitmap font. Load it, and store the reference.
font1 = eng.LoadFont("atd_font")
4. Now, make a call to the method that will create all the needed layers.
CreateLayers()
Remember, we only created new layers. The default layer is still the active one, so every object that is created now will be assigned to the default layer.
5. Add a text object that will display the number of crates...