Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Joining and detaching a thread


After a thread is spawned, it starts executing as a new task, separate from the main thread. However, there may be situations in which we want the task to rejoin the main thread. This is possible. We may also want that the thread always stays apart from the main thread. That is also possible. However, there are a few precautions that we must take when attaching to and detaching from the main thread.

Getting ready

You need to have a working Windows machine and Visual Studio.

How to do it…

In this recipe we will see how easy it is to join and detach threads. Add a source file called Source.cpp. Add the following code to it:

int ThreadOne()
{
  std::cout << "I am thread 1" << std::endl;
  return 0;
}

int ThreadTwo()
{
  std::cout << "I am thread 2" << std::endl;
  return 0;
}

int main()
{
  std::thread T1(ThreadOne);
  std::thread T2(ThreadTwo);

  if (T1.joinable()) // Check if can be joined to the main thread
    T1.join();     // Main thread...