Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using area of interest filtering


When we are writing a networking algorithm, we need to decide on the various objects or states that need updating to or from the server. The higher the number of objects, the more time it will take to serialize and send the data across. Therefore, there is a need to prioritize what needs to be updated every frame and which objects can wait for a few more cycles to be updated.

Getting ready

To work through this recipe, you will need a machine running Windows.

How to do it…

In this recipe, we will see how easy it is to create area of interest filtering:

  1. Create a list of all objects in the scene.

  2. Add a parameter to each object denoting their priority.

  3. Based on that priority number, pass it on to the update logic of the game.

How it works…

In a game, we need to define the objects in a certain priority order. The priority order determines whether they should be updated now or at a later time. The objects that require prioritization depend a lot on the game design and...