Book Image

C++ Game Development Cookbook

By : Druhin Mukherjee
Book Image

C++ Game Development Cookbook

By: Druhin Mukherjee

Overview of this book

<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p> <p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p> <p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using stacks to store data


Stacks are an example of a linear data structure in C++. In this type of data structure, the order in which the data is entered into the data structure is very important. The last piece of data to be entered is the first piece of data to be deleted. That is why this is sometimes also referred to as the last in first out (LIFO) data structure. The process for entering data into a stack is called push, and the process of deleting data is called pop. Sometimes we just want to print the value at the top of the stack, without deleting or popping. The stack is used in a variety of areas in the games industry, but especially when creating a UI system for a game.

Getting ready

You need to have a working copy of Visual Studio installed on your Windows machine.

How to do it…

In this recipe, we will find out how easy it is to use the stack data structure. A stack is one of the easiest data structures to implement and is used in multiple areas:

  1. Open Visual Studio.

  2. Create a new C...