Stacks are an example of a linear data structure in C++. In this type of data structure, the order in which the data is entered into the data structure is very important. The last piece of data to be entered is the first piece of data to be deleted. That is why this is sometimes also referred to as the last in first out (LIFO) data structure. The process for entering data into a stack is called push, and the process of deleting data is called pop. Sometimes we just want to print the value at the top of the stack, without deleting or popping. The stack is used in a variety of areas in the games industry, but especially when creating a UI system for a game.
C++ Game Development Cookbook
By :
C++ Game Development Cookbook
By:
Overview of this book
<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p>
<p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p>
<p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
Game Development Basics
Object-Oriented Approach and Design in Games
Data Structures in Game Development
Algorithms for Game Development
Event-Driven Programming – Making Your First 2D Game
Design Patterns for Game Development
Organizing and Backing Up
AI in Game Development
Physics in Game Development
Multithreading in Game Development
Networking in Game Development
Audio in Game Development
Tips and Tricks
Index
Customer Reviews