One of the most important things that you can do to files when working on a collaborative project or individually is to add source control. The biggest advantage of doing so is that the files are always backed up and versioned. Let's say that you made some local changes and there are lots of crashes. As a result of those crashes, what will you do? One option is to retrace your steps and change them back to what they were before. This is a time-wasting process and there is also risk involved. If your files are backed up, all you need to do is a revert operation to a particular revision and the code is restored to that point. Similarly, if we delete a file by mistake, we can always update the project and it will pull the most current file from the server.
C++ Game Development Cookbook
By :
C++ Game Development Cookbook
By:
Overview of this book
<p>C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.</p>
<p>This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.</p>
<p>By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.</p>
Table of Contents (20 chapters)
C++ Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
Game Development Basics
Object-Oriented Approach and Design in Games
Data Structures in Game Development
Algorithms for Game Development
Event-Driven Programming – Making Your First 2D Game
Design Patterns for Game Development
Organizing and Backing Up
AI in Game Development
Physics in Game Development
Multithreading in Game Development
Networking in Game Development
Audio in Game Development
Tips and Tricks
Index
Customer Reviews