Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Our first little game... PONGO


It's time that you develop your first little game. A small game, but a game for sure. Do you remember a game called PONG? If not, here again is a Wikipedia link that describes PONG: http://en.wikipedia.org/wiki/Pong.

Your game PONGO will be a single-player game. The opponent will be controlled by the computer. As it is pretty brainless, it will actually have two paddles to work with. Unfair, but who said life is fair?

The paddle for the player will be controlled by pressing the up and down keys on the keyboard. The goal of the game is to reach 10 points. You get a point once the opponent is not able to play the ball back.

So what features does the game have?

  • You need to read the keyboard to control the paddle

  • You need to draw a circle for the ball

  • You need to draw rectangles for the paddles

  • You need to check if the ball collides with the paddles and react to it

  • You need to print some messages on the screen to inform the player about the state of the game