Book Image

Learn WinUI 3.0

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3.0

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Exploring the toolkit's helpers, services, and extensions

We have discussed many of the controls in the WCT, but the toolkit contains much more than UI controls. In this section, we will return to the WCT sample app to explore some of the other components available in the toolkit. We'll start with some helper classes.

Helpers

Next to the controls in the toolkit, the Helpers section contains the largest number of components. Like the controls, the helpers are divided into categories in the sample app:

  • Data: These helpers relate to loading and displaying data. Examples include ImageCache, GroupedObservableCollection, and IncrementalLoadingCollection.
  • Developer: These are helpers that are useful for developers and include DispatcherHelper for updating the UI from a background thread.
  • Notifications: These helpers provide customized ways of notifying users with Windows notifications and the Start menu. Included are LiveTile, Toast, and WeatherLiveTileAndToast...