Book Image

Learn WinUI 3.0

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3.0

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Preface

WinUI 3.0 is Microsoft's first step toward a unified Windows development platform. This unification effort is called Project Reunion and is an attempt to bring UWP, WPF, and other desktop UI frameworks to one platform. WinUI allows developers to quickly build Windows applications with styles that adapt themselves to the platform. As the WinUI platform matures, developers will have the ability to target desktop Windows machines, Xbox, HoloLens, Surface Hub, and more.

Win32 application developers can also leverage WinUI controls to modernize their existing applications by using XAML Islands controls from the Windows Community Toolkit. This open source toolkit provides dozens of controls and other helper libraries for WinUI, UWP, and Win32 application developers. You will learn how to find the right controls for your applications and share them across multiple projects.

In this book, you will learn how to develop, debug, build, and deploy applications using Visual Studio and cloud tools from Microsoft Azure and GitHub. You will discover deployment options to get your WinUI application into the hands of consumer and enterprise Windows users. By the end of this book, you will have a foundational understanding of how to create, modernize, and distribute Windows applications with WinUI 3.0.