Book Image

Getting Started with SketchUp Pro

By : David S. Sellers
Book Image

Getting Started with SketchUp Pro

By: David S. Sellers

Overview of this book

Owing to its ability to create models quickly and with high level of dimensional accuracy, SketchUp Pro has become a popular choice for many industries, including architecture, interior design, landscape architecture, and video game design. If you are seeking to adopt Trimble's exceptional design software, Getting Started with SketchUp Pro serves as an ideal primer to prepare and equip you for its use. This book will help you lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You’ll explore the workflows used for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you’ll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set. By the end of this SketchUp book, you’ll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D Warehouse
Table of Contents (18 chapters)
1
Part 1 – User Interface and Beginning Modeling!
7
Part 2 – Views, Animations, and Materials
11
Part 3 – Advanced Modeling and Model Organization
12
Chapter 9: Entity Info, Outliner, and Tags Dynamically Organize Your Models
13
Chapter 10: Model Info and Preferences

Materials

In this chapter, we will look at Materials in SketchUp Pro. Materials in SketchUp Pro are applied to Faces and can be represented by colors or image textures. We will discuss how to use the Paint Bucket tool and the Materials Panel to select and apply Materials to Objects. We will also look at the Modifier Keys to better understand how to apply Materials to update existing Materials. We will briefly look at creating Materials from colors and image imports, and we will finish the chapter by looking at advanced texture Material editing techniques.

The following topics are covered in this chapter:

  • Materials:
    • Colors
    • Textures
  • The Paint Bucket Tool:
    • Applying Materials
    • Sampling Materials
    • Modifier Keys
  • The Materials Panel:
    • Creating and Editing Materials
    • Managing Materials in Your Model
  • Advanced Texture Material Editing:
    • Texture Position
    • Projected Textures