Book Image

Getting Started with SketchUp Pro

By : David S. Sellers
Book Image

Getting Started with SketchUp Pro

By: David S. Sellers

Overview of this book

Owing to its ability to create models quickly and with high level of dimensional accuracy, SketchUp Pro has become a popular choice for many industries, including architecture, interior design, landscape architecture, and video game design. If you are seeking to adopt Trimble's exceptional design software, Getting Started with SketchUp Pro serves as an ideal primer to prepare and equip you for its use. This book will help you lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You’ll explore the workflows used for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you’ll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set. By the end of this SketchUp book, you’ll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D Warehouse
Table of Contents (18 chapters)
1
Part 1 – User Interface and Beginning Modeling!
7
Part 2 – Views, Animations, and Materials
11
Part 3 – Advanced Modeling and Model Organization
12
Chapter 9: Entity Info, Outliner, and Tags Dynamically Organize Your Models
13
Chapter 10: Model Info and Preferences

Editing Tools – Making Big Changes!

In this chapter, we will use the Editing tools to make changes to basic Geometry! We will talk about how we can use the Editing tools to make changes to our Models and how to create new Edges and Faces using existing Geometry. While examining the Editing tools, we will also discuss how this impacts our Faces and Edges in the model, by looking at how and when to create and edit Geometry, how our edits might impact Face orientation, and how to use Guides to assist in our Editing workflows.

The following topics are covered:

  • Changing Geometry with the Editing Tools
  • Preselecting Geometry—Workflow Order of Operations
  • Move, Rotate, Scale, Push/Pull, Follow Me, Offset, and Flip Tools
  • Editing Existing Geometry and Creating New Geometry
  • Face Orientation
  • Tape Measure and Protractor Guides