Book Image

Getting Started with SketchUp Pro

By : David S. Sellers
Book Image

Getting Started with SketchUp Pro

By: David S. Sellers

Overview of this book

Owing to its ability to create models quickly and with high level of dimensional accuracy, SketchUp Pro has become a popular choice for many industries, including architecture, interior design, landscape architecture, and video game design. If you are seeking to adopt Trimble's exceptional design software, Getting Started with SketchUp Pro serves as an ideal primer to prepare and equip you for its use. This book will help you lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You’ll explore the workflows used for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you’ll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set. By the end of this SketchUp book, you’ll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D Warehouse
Table of Contents (18 chapters)
1
Part 1 – User Interface and Beginning Modeling!
7
Part 2 – Views, Animations, and Materials
11
Part 3 – Advanced Modeling and Model Organization
12
Chapter 9: Entity Info, Outliner, and Tags Dynamically Organize Your Models
13
Chapter 10: Model Info and Preferences

Model Info and Preferences

In this chapter, we will look at two of the advanced dialog boxes in SketchUp Pro – Model Info and Preferences. These are not Default Tray panels but, instead, dialog boxes (Windows) that manage different elements of the current SketchUp model, or the overall SketchUp settings. We will discuss how to utilize the Model Info dialog box to update settings for the current file, including Objects, Statistics, and Units. We will also discuss how to utilize the Preferences dialog box to change overall SketchUp settings, including Accessibility, Drawing, and General.

The following topics are covered in this chapter:

  • The Model Info dialog box:
    • Animation
    • Classifications
    • Components
    • Credits
    • Dimensions
    • File
    • Geo-location
    • Rendering
    • Statistics
    • Text
    • Units
  • The Preferences dialog box:
    • Accessibility
    • Applications
    • Compatibility
    • Drawing
    • Files
    • General
    • Graphics (formerly OpenGL)
    • Shortcuts
    • Template
    • Workspace