Book Image

Getting Started with SketchUp Pro

By : David S. Sellers
Book Image

Getting Started with SketchUp Pro

By: David S. Sellers

Overview of this book

Owing to its ability to create models quickly and with high level of dimensional accuracy, SketchUp Pro has become a popular choice for many industries, including architecture, interior design, landscape architecture, and video game design. If you are seeking to adopt Trimble's exceptional design software, Getting Started with SketchUp Pro serves as an ideal primer to prepare and equip you for its use. This book will help you lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You’ll explore the workflows used for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you’ll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set. By the end of this SketchUp book, you’ll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D Warehouse
Table of Contents (18 chapters)
1
Part 1 – User Interface and Beginning Modeling!
7
Part 2 – Views, Animations, and Materials
11
Part 3 – Advanced Modeling and Model Organization
12
Chapter 9: Entity Info, Outliner, and Tags Dynamically Organize Your Models
13
Chapter 10: Model Info and Preferences

Modeling with Groups and Components

In this chapter, we will discuss principles of modeling in SketchUp when it comes to “sticky geometry.” Sticky geometry is why we need to have Groups and Components, among other reasons. We will also discuss the importance of modeling using Groups and/or Components.

The following topics are covered:

  • Sticky Geometry
  • Cleaning up models with Groups and Components
  • Understanding when to use Groups and Components