Book Image

Getting Started with SketchUp Pro

By : David S. Sellers
Book Image

Getting Started with SketchUp Pro

By: David S. Sellers

Overview of this book

Owing to its ability to create models quickly and with high level of dimensional accuracy, SketchUp Pro has become a popular choice for many industries, including architecture, interior design, landscape architecture, and video game design. If you are seeking to adopt Trimble's exceptional design software, Getting Started with SketchUp Pro serves as an ideal primer to prepare and equip you for its use. This book will help you lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You’ll explore the workflows used for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you’ll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set. By the end of this SketchUp book, you’ll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D Warehouse
Table of Contents (18 chapters)
1
Part 1 – User Interface and Beginning Modeling!
7
Part 2 – Views, Animations, and Materials
11
Part 3 – Advanced Modeling and Model Organization
12
Chapter 9: Entity Info, Outliner, and Tags Dynamically Organize Your Models
13
Chapter 10: Model Info and Preferences

Advanced Techniques

Texture Materials can be manipulated in numerous ways in SketchUp Pro. Editing a Texture Position, including location, scale, rotation, skew, and perspective warping, or projecting the texture onto a curved surface can improve the realistic feel of a SketchUp Model. At the beginning of the chapter, we mentioned that it can be difficult to scale, position, and project texture Materials. While it can be difficult, it is not impossible. Let’s jump in and take a look at ways to manipulate texture Materials in SketchUp Pro.

Texture Position

Individual Faces that have been painted with a texture Material can be edited with Texture Position. Texture Position can be activated by selecting the painted Face and right-clicking and selecting Texture | Position. Texture Position opens a contextual edit space that allows for the individual texture to be edited using the Texture Position Pins:

Figure 8.81 – A Selected Individual Face is...