Book Image

Getting Started with SketchUp Pro

By : David S. Sellers
Book Image

Getting Started with SketchUp Pro

By: David S. Sellers

Overview of this book

Owing to its ability to create models quickly and with high level of dimensional accuracy, SketchUp Pro has become a popular choice for many industries, including architecture, interior design, landscape architecture, and video game design. If you are seeking to adopt Trimble's exceptional design software, Getting Started with SketchUp Pro serves as an ideal primer to prepare and equip you for its use. This book will help you lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You’ll explore the workflows used for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you’ll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set. By the end of this SketchUp book, you’ll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D Warehouse
Table of Contents (18 chapters)
1
Part 1 – User Interface and Beginning Modeling!
7
Part 2 – Views, Animations, and Materials
11
Part 3 – Advanced Modeling and Model Organization
12
Chapter 9: Entity Info, Outliner, and Tags Dynamically Organize Your Models
13
Chapter 10: Model Info and Preferences

Changing Geometry with the Editing Tools

We have just learned about how to create 2D Geometry using the Draw tools, and now, we want to move into 3D space. What can we do with our Edges and Faces? The Edit tools are the answer! We are ready to jump in and learn about editing our Geometry— not only to extrude shapes into 3D with Push/Pull, or create sweeps and revolves with Follow Me, but also to move, copy, rotate, and scale our Geometry! However, before we jump right in, we need to consider an element of the SketchUp workflow that we have not needed to use until now—the selection of existing Geometry.

We have picked on snaps and aligned with inferences, but we have not needed to select existing Geometry before or during a creation workflow. All of the Edit tools have this in common: at some point, they use existing Geometry to edit the model, and this requires that we click or pick on something!

Clicking with the mouse is the preferred way to pick our Geometry...