Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using the Hierarchy to animate local rotation - creating an orbiting planet


In this recipe, we will explore local transform animations further. We will use the Hierarchy and create smart parent-child relationships between our game objects to make an interesting effect of orbiting planets. Learning how to animate an object's local position and rotation and use the Hierarchy to our advantage is key to getting the most of Unity's animation system.

Getting ready

Before we start, you need to prepare at least two objects to animate. We are using planets in this example. You can also use the example Unity project provided and go to the Chapter 02 Working with the animation view\Recipe 05 Using the hierarchy to animate local rotation - creating an orbiting planet directory. You will find an Example.unity scene there. There is a Planets game object with an Animator component and an Animator Controller assigned. If you select the Planets game object and go to Window | Animation, you can edit the animation...