In this last recipe, we will use player input to create a simple elevator.
Before we start, you should prepare an elevator model to contain the objects: the root object called Elevator
, the Lift
object (this one will be animated), and the ElevatorFrame
object, which will work as decoration. The Lift
and ElevatorFrame
objects should be children of the empty Elevator
object. You can also use the example Unity project provided and go to the Chapter 02 Working with the animation view\Recipe 07 Creating an elevator triggered by player input
directory. You will find an Example.unity
scene there with the Elevator
game object and its children Lift
and ElevatorFrame
objects. The Elevator
is already animated in the example assets.