Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating an elevator triggered by player input


In this last recipe, we will use player input to create a simple elevator.

Getting ready

Before we start, you should prepare an elevator model to contain the objects: the root object called Elevator, the Lift object (this one will be animated), and the ElevatorFrame object, which will work as decoration. The Lift and ElevatorFrame objects should be children of the empty Elevator object. You can also use the example Unity project provided and go to the Chapter 02 Working with the animation view\Recipe 07 Creating an elevator triggered by player input directory. You will find an Example.unity scene there with the Elevator game object and its children Lift and ElevatorFrame objects. The Elevator is already animated in the example assets.

How to do it...

To create an elevator triggered by player input, follow these steps:

  1. Select the root Elevator object and assign an Animator component to it. Set the Update Mode to Animate Physics.
  2. Open Window | Animation...