Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Applying force to a ragdoll


In this recipe, we are going to apply some additional force to a ragdoll when we turn it on. Normally, when you turn the ragdoll on, it starts from idle; no initial movement is introduced. It looks stiff and unnatural. Applying force to a body part will help to avoid that.

Getting ready

We are going to use the same character as in the Creating a humanoid ragdoll with the ragdoll wizard recipe. We will also use the HandleRagdoll.cs script from the same recipe to turn the ragdoll on. You can also open the example Unity project and go to the Chapter 09 Physics and animations\Recipe 06 Applying force to a ragdoll directory. If you open the Example.unity scene there and play the game, you will be able to click on any body part of the character. That will turn the ragdoll on and apply force to this body part, which will make the character look like it was hit or shot in that particular limb:

Force applied directly to the head of the character

How to do it...

To apply force...