Grzegorz Mazur is a programmer who graduated in information technology from Warsaw University of Technology. He is currently co-boss and technical director at Vile Monarch. Previously, he worked for 11 bit studios, where he was lead programmer of This War of Mine and Sleepwalker's Journey. He specializes in gameplay and AI programming and is a teacher at Warsaw Film School. He is also an amateur musician and board game enthusiast.
Unity 5.x Animation Cookbook
By :
Unity 5.x Animation Cookbook
By:
Overview of this book
This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more.
While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
Working with Animations
Working with the Animation View
2D and User Interface Animation
Character Movement
Character Actions and Expressions
Handling Combat
Special Effects
Animating Cutscenes
Physics and Animations
Miscellaneous
Index
Customer Reviews