Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Destructible objects


In this recipe, we are going to create a simple destructible object.

Getting ready

To follow this recipe, you will need an object with two states: normal and shattered. The shattered object is a cut-to-pieces version of the normal one. Each piece of the fractured object should be a separate game object. See the following screenshot (we are using Blender fracture tools to fracture a simple sphere):

Normal ball and a fractured one: each fractured element is a separate game object

You can also download the provided example Unity project and go to the Chapter 09 Physics and animations\Recipe 03 Destructible objects directory. You can find the Example.unity scene there. If you play the game, you will see a ball falling down. When it hits the ground, it will be fractured into pieces.

How to do it...

To create a destructible object, follow these steps:

  1. Import the normal and shattered objects to Unity. In our example, we have an object called Ball and the other one is called BallFractured...