Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Adding Sound Assets

Sound is often the most neglected part of game projects. While creating visual assets may seem hard to do, a lot of us still tackle it because we get quick and reliable feedback, however, most people don’t even know where to start when it comes to producing sound assets. Luckily, there are royalty-free assets out there that you can use.

This chapter will not cover how to make sound assets but how to import them into your game. We will focus on some of the technical aspects of sound management in Godot. This involves learning about the different sound formats the engine supports. Picking the appropriate sound format is no different than ironing out a topology for a 3D model for animation. Choose wisely and, even better, know the benefits and limitations of each format.

Next, you will learn when and how some sound assets should be looped. We’ll investigate the import options for different sound types and mention format-specific differences. We...