Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Exporting your textures

In later chapters, when we get close to working with Godot Engine, we’ll look into asset and project management in more detail. However, after all the hard work we have done with the lava material, it’s now time to learn how to export the texture.

We’ll do a few interesting but necessary things in this section to export our texture. First, we’ll change Blender’s rendering engine. Then, we’ll add an Image Texture node in the middle of our material without connecting it to anything. Weird, right? Blender works mysteriously sometimes.

Changing the rendering engine

We have been using the default Eevee rendering engine so far. Eevee is a real-time rendering engine that gives you really fast results. Most game engines have their own internal real-time rendering engines that are responsible for calculating lights and shadows. So, Eevee is a good way to simulate in Blender what you’ll most likely experience when...