Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Creating textures procedurally

The word “procedural” has been used a lot in recent years, especially in the video game industry, to describe different things. Although one might say everything we have done so far is following a certain procedure, the word means something else in our context. When we imported the texture file in the preceding section, it was already designed for us. In other terms, it was a static file. The word “procedural,” on the other hand, is a fancy word that means dynamic.

In a dynamic or procedural texturing workflow, the goal is to expose certain parameters of the texture so that the texture can be changed on the fly, instead of going back to a graphic editing application. Since it’s all dynamic, you won’t have to import graphic files, and you’ll be able to change aspects of the final texture. For example, if the six-sided die was using a procedural texture, it’d be like changing the color and/or the...