Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Further reading

To read more about what each shader node does, you can refer to the official documentation at the following link: https://docs.blender.org/manual/en/2.93/render/shader_nodes/.

For further practice, imagine where else the method for the lava texture could be used. Perhaps, with carefully planned values and more color variations, the hot lava might be rust, and the cool lava might be paint?

If you are curious and would like to investigate different software out there capable of producing procedural textures, you can give Adobe Substance Designer a try. It’s a powerful program dedicated solely to creating textures. Not all of the nodes are labeled the same, but there are a lot of similar nodes to Blender’s. In fact, if you practice your skills there and look at other people’s creations, you might gain insight into creating such textures in Blender.