Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Filling the panel with more control nodes

The uncle’s note is slowly taking shape. We’ll introduce a Label node in this section for the text portion. Additionally, we’ll have to figure out how to position all these elements so that the note resembles the layout we’d like to have. Lastly, we’ll discuss a few complementary Control nodes you may want to use in some other scenarios.

After all, we will still employ the most basic UI node: Label. If we had used it at the beginning, it would have looked unimpressive with its default style and color. Since we now have a proper texture over which this Label node can go, things will look more interesting. Follow these steps to do this:

  1. Select the Panel node in the Scene panel.
  2. Add a Label node and turn its Autowrap property on in the Inspector panel.
  3. Set its Text to the following:

My dear Clara,

A close friend of mine is in dire need of help. I must leave immediately.

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