Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Getting ready to export

There are plans to make the transition between Blender and Godot Engine more seamless in future versions. For example, you’ll be able to deploy your Blender file directly in a Godot project and start accessing the elements from your Blender scene directly in Godot. However, we are not there yet, so we need to do a bit of housekeeping before we send our stuff to Godot.

The following is not a complete list, but it covers the most common problems many artists face when they go between Blender and Godot:

  • Deciding what to do with n-gons
  • Setting origin points
  • Applying rotation and scale
  • Naming things properly

Now, let’s discuss these topics (problems) and their solutions. We’ll start with more labor-intensive topics and finish off with easier things to take care of before you hit the export button.

Deciding what to do with n-gons

Let’s give a formal definition of an n-gon and move on to its relevance...