Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Adding different types of light

In Chapter 4, Adjusting Cameras and Lights, we discussed how different types of light worked – more importantly, the kind of effect they bring to a scene. In this chapter, we’ll revisit the same topic but pursue the effort in the context of Godot.

Blender uses four light types: Sun, Point, Spot, and Area. However, Godot has only three lights, as follows:

  • DirectionalLight: This is the equivalent of the Sun light in Blender. We stated directionality in the Sun light’s description. The angle of this light type is the most important since it’s an infinitely distant light source, so all its rays are considered to flow parallel to each other. So, in Godot, this concept is part of the node’s name, hence making it easier to remember.

We’ll not be using this type of light in our scene since it’s an indoor environment. Despite that, it may still be tempting to utilize it to give an overall light...