Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Playing audio in Godot

Since Godot uses nodes for almost everything, it is no different for playing sounds. To play an audio file, there are nodes you can attach to your scene, and you can configure them according to whether it’s for a 2D or 3D game. We’ll focus on different audio players Godot uses in this section.

No matter what audio file type you choose, you will be able to play it with the nodes we’ll present in this section. The experience you’ll feel will be different, of course, based on the node type, but this is something you have to decide, depending on the type of game you are making. So, let’s look at the audio streamer nodes Godot uses so that you can pick the appropriate one. Your three choices are as follows:

  • AudioStreamPlayer: This node’s official definition is somewhat dry; it plays audio non-positionally. What this means is that you are not concerned with which direction the audio is coming from. For an FPS game...