Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Understanding light types

So far, we have seen a render where the light object plays a role and another render when the light object was missing. We haven’t discovered what this light object is. In this section, we’ll get to know different types of lights. By the end of this section, you’ll have a good level of knowledge of each type and why they matter.

We’ll do this discovery in the context of the Eevee render engine because it simulates what game engines will do with your scene well. Since it’s enabled by default, you don’t need to make any changes at this point. Hence, you first need good knowledge of lighting your scene with the basic types of light. That’s what we are going to do next.

Types of light

Let’s look at the different types of light that are available:

  • Point: This is the default light type you get when you start a new Blender scene. It’s also called an omni light sometimes, short for omnidirectional...