Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Technical requirements

As mentioned in the Preface section, we assume you already know your way around Godot for basic things such as creating and composing scenes, adding scripts to nodes, using the Inspector panel to change the conditions of your game objects, and more.

However, if you are a novice in Godot Engine, then you may want to start with the official learning material at this address first:

Throughout this book, we’ll be using Godot 3.4.4. There may always be something new or missing even between minor versions. Should you be using a different version when you are reading this book, you can either switch to the version this book is using or read the detailed changelog for different releases for the appropriate version listed at

This is still a transitional chapter; as is the previous and the next chapter. We’ll create a new Godot project in Chapter 9,...