Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Creating a simple button

A UI is a collection of components you lay out in a coherent manner around the core visuals of your game. The most essential UI component to start with may have been a Label node if we wanted it to be similar to printing “Hello, world!” when we are learning a new programming language. However, we’ll start with a Button node since the former case is so trivial, and we can also learn how to style a Button during this effort.

Before we start throwing around a bunch of UI nodes willy-nilly, we should first mention the right kind of structure to hold our UI nodes. We can use CanvasLayer similar to using a Spatial node to nest other nodes such as MeshInstance, AnimationPlayer, and others.

We’ve already been creating scenes mainly to display 3D models. Let’s follow similar steps for the sake of creating the UI:

  1. Create a blank scene and save it as UI.tscn in the Scenes folder.
  2. Choose CanvasLayer for its root node...