Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Creating Low-Poly Models

Blender is a sophisticated program that has gone through a lot of iterations to get to the point where it is now. More and more professionals in different industries are investigating it as an alternative to other well-known 3D applications out there, such as Maya, 3ds Max, ZBrush, and Modo. Also, Blender happens to be a good starting point for hobbyists and people who can’t afford the licensing fees of the aforementioned software. Additionally, Blender has a helpful and large community that creates courses and tutorials. Blender Conference (BCON) is an annual event where you can meet professionals.

An important decision you must make before you start creating 3D content with any type of software is where you are going to use your assets – this directly affects the style and workflow you will follow to accomplish the task. One type of workflow is called low-poly modeling, with which you create 3D assets that have a minimum number of details.

In this chapter, we’ll discuss why low-poly modeling might be beneficial compared to other workflows. Following the advantages, you’ll learn how to create low-poly assets using different techniques. We’ll conclude this chapter by introducing a few modifiers that might prove indispensable.

In this chapter, we will cover the following main topics:

  • Understanding low-poly models
  • Advantages of low-poly models
  • Creating a low-poly barrel
  • Automating with modifiers