Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Exporting Blender Assets

Your journey in Blender has taken you to this point, where you want to take your creations in Blender and deploy them in Godot Engine. We’ll cover importing these assets into Godot in the next chapter, but first, we must make sure everything we have in Blender is up to Godot’s standard. So, we’ve got to iron out a few kinks before exporting.

First, we are going to make sure the geometry of our models is fine. We have already talked about polygons; we’ll dive deeper to understand them better to achieve models with better geometry. Origin points are an important concept in both Blender and Godot. We’ll discuss why they are important and learn how to alter the origin points.

We have not discussed the dimensions of our models so far. However, more important than the dimensions of your models, we’ll investigate a concept called scale or scale factor, which is crucial when you send your assets to not only Godot Engine...