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Actionable Gamification

Actionable Gamification

By : Yu-kai Chou
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Actionable Gamification

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
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1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

Chapter 16: Level I Octalysis in Action

Now that we have examined all the various components of Level I Octalysis, let’s see how everything comes together. There are generally two methods to use Octalysis:

The first method is to analyze existing products to determine their strengths and weaknesses for motivation toward the Desired Actions. It allows us to identify what type of motivation is weak so we can introduce new improvements, often in the form of Game Design Techniques, to the experience. This is typically called an Octalysis Audit.

The second method is to create a brand new experience based on Octalysis and the 8 Core Drives. Through a very systematic process, we can create an engaging experience that will fulfill the goals of the experience designer.

Let’s first look at the former.

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Actionable Gamification
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