Book Image

Actionable Gamification

By : Yu-kai Chou
Book Image

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
Free Chapter
1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

Game Techniques within Empowerment of Creativity & Feedback

You have learned more about the motivational and psychological nature of Core Drive 3: Empowerment of Creativity & Feedback. To make it more actionable, I’ve included some Game Techniques below that heavily utilize this Core Drive to engage users.

Boosters (Game Technique #31)

Have you ever played the game Super Mario and felt blissfully excited when you picked up a mushroom or flower that made you stronger? These are considered Boosters in a game, where a player obtains something to help them achieve the win-state effectively.

Different from simply leveling up or acquiring new skills, Boosters are usually limited to certain conditions. You can enjoy the brick-breaking and fire-throwing as long as you stay out of harms way. Once you get hit by an enemy, you return back to your “natural state” prior to the boosters.

Boosters such as obtaining a “jumping star” in Super Mario are...