Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using Blend Trees to create randomized actions


In this recipe, we will create a simple randomized action using a Blend Tree.

Getting ready

Before we start, we need to have a character with at least two different animations for the randomization to work. In this example, we are using a character with the WalkIdleHurrayWave, and PickUp animations. The Walk and Idle animations are used as helpers. The three others are being randomized. You can also use the example project; go to the Chapter 05 Character actions and expressions\Recipe 03 Using blend trees to create randomized actions directory. You can find the Example.scene scene there, with two characters. You can start the game to see the effect. Both characters should play different animation after walking. You may need to start the game several times because we have only three animations to pick from, so there is a 9 percent chance that both characters will play the same animation. In the Rigs directory, you can find the required animations...