Book Image

Actionable Gamification

By : Yu-kai Chou
Book Image

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
Free Chapter
1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

A Caveat: Avoiding the Avoidance

One caveat in using Core Drive 8: Loss & Avoidance is that the user must know exactly what they should do to prevent the undesirable event from happening. As mentioned in Chapter 10 on Scarcity & Impatience, if a loss-focused message is simply there by itself, but it is not intuitively obvious what the user needs to do, it often backfires - the Core Drive 8 becomes an Anti Core Drive and the user goes into denial mode. The brain irrationally concludes, “Since I don’t know how to deal with it, it’s probably not that big of a problem anyway.” Status Quo Sloth, which we will learn about later in this chapter, then dominates over the motivation towards loss-prevention.

A study done by health researchers Howard Leventhal, Robert Singer, and Susan Jones asked students to read pamphlets that describe the dangers of tetanus infection211. There were three groups of students in the experiment: the first group received the warning...