Book Image

Actionable Gamification

By : Yu-kai Chou
Book Image

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
Free Chapter
1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

Implicit vs. Explicit Gamification

At the end of the day, one type of gamification is not inherently better than the other. The proper use of Implicit or Explicit Gamification depends on the purpose of the project as well as your target market. Some groups like participating in games; some don’t. Some want to have that adrenaline rush when purchasing, while others want to expand their creativity and master a learning curve. Of course, all 8 Core Drives can be implemented into Implicit and Explicit Gamification campaigns, which we will explore in the following chapters.

While it is not useful to argue what gamification includes and excludes, it is very important to understand what types of implementations are most appropriate for your design project based on the objectives, the contextual landscape, and cultural expectations. Again, at the end of the day, gamification should never be a cookie-cutter solution. All games have game elements and game mechanics in them, but most games...