The General’s Carrot in Education
When you design for Core Drive 3: Empowerment of Creativity & Feedback, it is important to create a setup where the user is given a goal, as well as a variety of tools and methodologies to strategize towards reaching that goal. Often your users are not motivated because they don’t understand the purpose of the activity, do not clearly identify the goal of the activity, and/or lack meaningful tools to create expressive strategies to reach the goal.
In the past few decades, physical battle card games such as Pokemon or Magic: the Gathering have become a new phenomenon, gaining significant traction in many countries83. Similar to chess or Starcraft, there are many dedicated tournaments where players young and old, duke it out to become the champions at the games.
What’s interesting about this phenomenon is that there is actually a great deal of information to memorize in order to play the game well. There are hundreds of cards...