Book Image

Actionable Gamification

By : Yu-kai Chou
Book Image

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
Free Chapter
1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

Folding into the Crowd

One of the best examples of Empowerment & Creativity & Feedback is seen in the new trend of Crowdsourcing. Crowdsourcing is the activity of throwing a challenge or activity into the public and having the masses collaborate or competitively solve the problem.

Well known examples such as the XPRIZE allows individuals and teams to engineer new solutions in advanced technology such as aerodynamics and space travel to advance the human race; while Kaggle allows the brightest mathematical minds to solve predictive modeling and analytics problems84.

A very popular example in the serious game space has been FoldIt introduced in Chapter 4. For many years, scientists have tried to decipher the crystal structure of an AIDS virus labelled as the Mason-Pfizer monkey virus (M-PMV), in order to advance their understanding of AIDS treatment and prevention. Unfortunately, after fifteen years of research, this problem remained unresolved85.

Fortunately, in 2008, David...