Book Image

Actionable Gamification

By : Yu-kai Chou
Book Image

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
Free Chapter
1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

Draw a Gun for Bad Endgame Design

While we talked about how Core Drive 3: Empowerment of Creativity & Feedback can often create Endgame Evergreen Content, if it is not thoughtfully designed for the Endgame, it may still fail in the long run.

For example, Draw Something (essentially Pictionary, where one side draws something with a pen and the other side guesses) was an extremely popular and fun mobile game for a short while in 2012. They amassed 35 million downloads within seven weeks of launch, and later that year was sold to Zynga for close to $200M.90

The game was fun because it allowed people to utilize their creativity in determining how to best draw a picture of the challenge word, so that the other person can understand and guess the correct answer. The game even monetized by having people unlock certain colors and drawing tools, so that they would have a richer variety of ways to express their creativity in helping the other person guess better (this is what I call a booster...